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Apps, animations, interactive television and social media: they are all perfect examples of creative solutions that have been developed in recent years. You find them all over the world. New technological developments are emerging at breakneck speed and are being applied creatively to produce new ideas. But who thinks up these ideas? And how? Within Art & Technology, you learn about the processes behind devising such technologies. And who knows, you might be thinking up brand-new concepts yourself in a couple of years’ time.
The Art & Technology course forms part of the Creative Media and Game Technologies degree. On this course, you learn how to apply new techniques to create new forms of communication and subsequently develop new, interactive concepts. You take account of customer wishes, of course, while drawing on your own creativity as a specialism. Because as an Art & Technology student, you are – needless to say – extremely creative. In addition you are curious, inventive and open-minded.
School of Creative Technology
At Saxion, we consider it important that you can achieve your full potential during your time as a student. The School of Creative Technology, which runs the Art & Technology course, offers you plenty of opportunities for personal development. For example, are you keen to gain even more international experience during your studies? That’s definitely a possibility. You can do your internship or thesis elsewhere in Europe, or beyond. Alternatively, you could choose to do the short degree programme rather than the full four-year bachelor’s programme. Saxion ensures that you can complete your degree in a way that suits you personally.
Within the School of Creative Technology, you can enjoy studying in an informal and fun atmosphere. Your class will include many other international students, from many different backgrounds and with different languages. This ensures that, during your studies, you not only learn a lot about art and technology but that you are also able get to know other cultures. Plus you have the chance to improve your language skills, and plenty of opportunity to taste Dutch student life alongside your time spent studying. With their large student populations, the cities of Enschede and Deventer offer numerous options for sports and nightlife and to form new groups of friends.
Do you want to experience Art & Technology? A&T offers you the possibility of a taster day. A student will guide you. Together you will visit theoretical an practical classes in the field of materials, collection and buying. Please contact Ms. Anouk Lomans. She will give you the name of a student and together you will plan a suitable date for the taster day.
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First and second years
The first two years of your degree revolve around the topics of technology, design and content production. You learn about how the world of Art & Technology is structured, and you lay a broad foundation for the rest of your degree. As well as attending lectures and seminars, you also complete individual assignments and you do project work in groups. As early as in the first year, as much of your time as possible is spent tackling real-life assignments and issues from the industry. You are continually involved in devising, designing and developing interactive messages for specific users.
Examples of subjects you can expect to cover in the first two years include:
Third and fourth years
In the third year, you first do your internship and gain practical experience. You then do your minor. You can choose which minor you want to do, either a broadening or deepening in the area that interests you the most. You can also choose whether to do your minor at Saxion or at a different educational institute, either in The Netherlands or elsewhere if you prefer.
In the final year of your degree, you specialise. This enables you to choose to focus on concept development, design or production of interactive media, for instance. You conclude your degree by doing a thesis. During the thesis phase, you devise, design and develop your own solution to a media-related (and often interactive-media-related) problem for a specific company or organisation. You do your thesis at a company of your choosing.
In The Netherlands, we work with a credit system. What are credits? You are awarded a certain number of credits for each assignment, exam and internship that you complete. Each credit is equivalent to a study load of 28 hours. You are expected to obtain 60 credits every year, which means that an academic year is equivalent to a study load of 1,680 hours. This should give you a reasonably clear idea of the amount of time involved in completing your degree successfully.
First of all you have to meet the general entry requirements. Besides that, the following applies to all students wanting to enrol in Art & Technology.
If possible, you take part in the regular application process. If this is not possible, you need to submit a CV, testimonials, a letter of motivation and an interactive portfolio (website, weblog, Flickr album or something similar) to prove your previously acquired technical skills and the ability to design. By means of an assessment (by telephone or via Skype) it will be established if your communicative skills are sufficient for admission to the course. The result is final and binding.
Download the factsheet with more information about the additional requirements.
Upon completing your studies, you will be employable in the world of art & technology both as a generalist and as a specialist. You will be able to look for a job in The Netherlands, or in your home country if you prefer. It is a degree which offers numerous international opportunities. You will be ready to fulfil a linchpin function in an industry where creativity, innovation and technology play a leading role. Possible positions could include, for example:
Other possibilities could be to set up your own company or go it alone as a freelancer.