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Are you the next game designer or game artist? Then look no further and get set for the Gaming study programme of Saxion!
Games are a huge industry and it’s still expanding quickly.
Games are more realistic than ever and the (creative) possibilities grow faster than ever! Smartphones, virtual reality goggles, full body control suits, all the new technology creates opportunities, which are there for you to explore.
Not only entertainment, but also serious gaming is a fast growing industry. Educational games, mobile games and games for advertisement, museums or the health sector play an increasing role in our society.
Gaming is booming and big business. It is expanding like never before. The call for skilled and expert game designers is therefore a fact. With Gaming you step into a world that has no boundaries. This is the opportunity to convert your creativity into a stunning new experience!
Our Gaming study programme connects technology, creativity, innovation and human science so you will be ready to become the game specialist of the future.
Do you love designing? Then choose this programme!
We're looking for artists who want to create the concepts and (visual) designs for games. You do this by working in close cooperation with students from the Game Engineering studies.
This programme is part of Creative Media & Game Technologies.
You are a true technology lover? Then choose:
In this course we are looking for students with a broad interest in technology and programming. You work in close cooperation with students from the Game Design & Production studies.
Do you want to experience Game Design & Production? GDP offers you the possibility of a taster day. A student will guide you. Together you will visit theoretical an practical classes in the field of materials, collection and buying. Please contact Ms. Anouk Lomans. She will give you the name of a student and together you will plan a suitable date for the taster day.
First and second year
In the first two years you will create a broad base for the rest of your education. You will go through all the basics disciplines necessary for games design. As a ‘GDP’ student you learn the basics skills of game art, 2D/3D and game design, using storyboards, mood boards, and tools like Photoshop, Flash pro, Maya and Unity3D. You also learn the basics of programming within Action Script 3 and Unity3D. Topics like Advertising, Interaction Design, 3D Animation, Marketing and Producing are taught in these first two years.
The second year ends with a full-time project for an external company. At the end of the second year you’ll create a graduation plan helping you determine where you want to go for an internship and where your focus for the next two years will be. Specialization, research, personal skills and professional development are the major topics here.
Third and fourth year
In the third year you´ll have to find an internship for approximately 5 months in a company were you are a co-worker while studying the ways the company works, their methods, their workflows and their profession.
After that you can focus on the topic of your choice for five months, also known as your ‘specialization’. Within certain restrictions, you are going to choose in which domain you want to specialize.
The fourth year starts with the minor. The minor enables you to broaden your vision by choosing from the many minors Saxion offers, or even from another university. You may want to explore entrepreneurship as a preparation for running your own Independent Game Company or anything that suits you to create the best games out there!
After all these steps are completed you are ready for your graduation project. This is where you show which skills you have developed within the context of a company assignment.
Once graduated, you will be an independent young professional, ready to take on whatever challenging opportunities are out there!
For more information, download this schematic overview!
Students, applying for Game Design & Production have to meet the general entry requirements.
All students will have to hand in a resume and motivational letter. The students who are able to come to Saxion are invited for an intake assessment on location, including a team assignment and a personal assignment. You will also have a personal conversation with one of the involved teachers, in which you’ll have the ability to show your portfolio. Afterwards, you will receive a written notice whether or not you are accepted.
The international students who aren't able to come to Saxion will have to make an assignment according to a given theme, consisting of a small game design and according artwork (sketches).
Next to that you will have to be able to show an online portfolio which gives insight in what you have done in any area of gaming until now. This can contain a lot of different things like sketches, pictures, digital artwork, 3d models, animations, small games, board games, game mods and whatever is necessary to prove your current experience.
When these requirements are met, the student will be invited to a ‘Skype’ or phone intake. During this interview the provided materials will be discussed and the English language skills will be checked.
At the end of the conversation the student will know whether they are accepted to the course or not. The result will be final and binding.
For more information about the intake assignment, download the factsheet.
People are always looking for the best graphics, the lasts gadgets, the coolest, the fastest computer, the coolest games.
Since the world is changing in a rapid pace, in many ways, it is of great importance to keep track of all the new technological features, options, gadgets and opportunities.
At the Game Design & Production studies we are always looking for ways to provide you with the latest technologies, gadgets and possibilities.
If you keep these new possibilities in mind, the career opportunities are plenty. Not only in entertainment games, but also serious games, gamification, mobile apps, advertisement, simulation games and real time visualizations belong to the possibilities which provide many opportunities for a graduated ‘GDP’ student to enter the games industry.