Bachelor in Game Engineering

Course typeBachelor
Course sectorGaming
Course duration4 years
Starting dateSeptember 2016
DegreeBachelor of Science
LocationEnschede
Tuition fee (EU/EEA students) € 1984
Tuition fee (NON-EU students)(specification) € 7800

Design the games of the future!

Are you the next game designer or game artist? Then look no further and get set for the Gaming study programme of Saxion!
Games are a huge industry and it’s still expanding quickly.
Games are more realistic than ever and the (creative) possibilities grow faster than ever! Smartphones, virtual reality goggles, full body control suits, all the new technology creates opportunities, which are there for you to explore.

Not only entertainment, but also serious gaming is a fast growing industry. Educational games, mobile games and games for advertisement, museums or the health sector play an increasing role in our society.

Gaming is booming and big business. It is expanding like never before. The call for skilled and expert game designers is therefore a fact. With Gaming you step into a world that has no boundaries. This is the opportunity to convert your creativity into a stunning new experience!

Our Gaming study programme connects technology, creativity, innovation and human science so you will be ready to become the game specialist of the future.

You are a true technology lover? Then choose this programme!
In this course we are looking for students with a broad interest in technology and programming. You work in close cooperation with students from the game creation and technology students.

This programme is part of Creative Media & Game Technologies.

Do you love designing? Then choose Game Design & Production!

We're looking for artists who want to create the concepts and (visual) designs for games. You do this by working in close cooperation with students from the game technology & producing studies.

This programme is part of Creative Media & Game Technologies.

Taster day

Do you want to experience Game Engineering? GE offers you the possibility of a taster day. A student will guide you. Together you will visit theoretical an practical classes in the field of materials, collection and buying. Please contact Ms. Anouk Lomans. She will give you the name of a student and together you will plan a suitable date for the taster day.

First and second year

In the first two years you will create a broad base for the rest of your education. You will go through all the basics disciplines necessary for games programming. In the first year you focus on programming Actionscript 3, including the basics of Flash graphics. You learn about structuring your code using object orientation. Next you will continue programming within unity 3D in C# language. Vector math and game physics are included here.

In the second year programming gets more advanced, using C++ as a programming language. We find out how game engines work and do some game engine programming ourselves: we also look at game servers including network programming and databases. We will be using software engineering methods like scrum, and expand the complexity of the GDP & GE projects.

The second year ends with a full-time project for an external company. You also write a graduation plan, helping you to determine how the third en fourth years of your studies are going to be planned. Specialization, research, personal skills and professional development are the major topics here.

Third and fourth year

In the third year you will find an internship, lasting approximately 5 months. In a company you are a co-worker while studying the ways the company works, their methods, their workflows and their profession.

After that you can focus yourself while working on the topic of your choice for five months, also known as your specialization. Within certain restrictions, you decide  in which domain you want to specialize.

The minor enables you to widen your vision by choosing from the many minors Saxion offers or even from another university. You may want to explore entrepreneurship as a preparation for running your own Independent Game Company or whatever suits you to create the best games out there!
Finally there is the graduation project. This is where you show what you can do, within the context of a company assignment.

Once graduated, you will be an independent young professional, ready to take on whatever challenging opportunities are out there!

For more information, download this schematic overview!

Students, applying for Game Engineering have to meet the general entry requirements.

A student who wants to study Game Engineering should have a basic understanding of programming and should have thorough math skills.

Apart from the general entry requirements, you will need to supply the following:

  • A motivation letter
  • An assignment
  • A portfolio

You will receive a specific assignment after finishing your application. You have about 1 week to complete and send in the assignment. After sending in your assignment, a Skype interview will be scheduled.

For more information, please download the information about the intake procedure.

People are always looking for the best graphics, the lasts gadgets, the coolest, the fastest computer, the coolest games.
Since the world is changing in a rapid pace, in many ways, it is of great importance to keep track of all the new technological features, options, gadgets and opportunities.
At the Game Engineering studies we are always looking for ways to provide you with the latest technologies, gadgets and possibilities.
If you keep these new possibilities in mind, the career opportunities are plenty. Not only in entertainment games, but also serious games, gamification, mobile apps, advertisement, simulation games, IT and communication companies belong to the possibilities which provide many opportunities for a graduated ‘GE’ student to enter the games industry.

Questions about this course? Use this form to get an answer!
Use this form to contact our officers about this programme's content. Questions about the procedure, costs, admission etc will be answered in our FAQ.