2.2 Rigging

  • Code

    L.25961

  • Amount of hours required

    84

  • Language

    en-GB

  • Quartile of execution

    2

3D rigging allow us to create skeletons and control them in such a way that a 3D character becomes a 3D puppet (a rig), which can be animated and used in games and movies. This step will allow the students to breathe life into their characters. We also cover a lot of technical knowledge to make sure that the students create their rigs accordingly to industry standards. 

Competences

  • CMGT 1. Technological research and analysis
  • CMGT 3. Testing and rolling out
  • CMGT 5. Conceptualising
  • CMGT 6. Designing
  • CMGT 2. Designing
  • prototyping and realizing

Learning goals

1.rig a 3D character in Maya.
-    create a skeleton structure for a given 3D character (joints, orientation, hierarchy, offsets, naming conventions, parenting)
-    create controls for skeleton joints (offsets, hierarchy, curves, constraints, node editor, parameters, set driven key, connection editor, IK/FK)
-    weight paint a 3D model (skinning, vertex painting, testing)
2.    implement the finished rig into a game engine.

Tests

Code Name
PR Practicum
T.51706 2.2 Rigging