- Code
L.25961
- Amount of hours required
84
- Language
en-GB
- Quartile of execution
2
3D rigging allow us to create skeletons and control them in such a way that a 3D character becomes a 3D puppet (a rig), which can be animated and used in games and movies. This step will allow the students to breathe life into their characters. We also cover a lot of technical knowledge to make sure that the students create their rigs accordingly to industry standards.
Competences
- CMGT 1. Technological research and analysis
- CMGT 3. Testing and rolling out
- CMGT 5. Conceptualising
- CMGT 6. Designing
- CMGT 2. Designing
- prototyping and realizing
Learning goals
1.rig a 3D character in Maya.
- create a skeleton structure for a given 3D character (joints, orientation, hierarchy, offsets, naming conventions, parenting)
- create controls for skeleton joints (offsets, hierarchy, curves, constraints, node editor, parameters, set driven key, connection editor, IK/FK)
- weight paint a 3D model (skinning, vertex painting, testing)
2. implement the finished rig into a game engine.
Tests
Code | Name |
---|---|
PR | Practicum |
T.51706 | 2.2 Rigging |