- Code
L.24227
- Amount of hours required
84
- Language
en-GB
- Quartile of execution
4
Visual storytelling is part of most interactive products, such as games. The stories are either told through introduction cinematics or trailers, or within a game as in-game cinematics. This module prepares you for a position as a Cinematic Artist. Within a range of environments, the student learns how to operate (virtual) cameras and apply cinematographic techniques in order to convey a (visual) story.
Competences
- CMGT 1. Technological research and analysis
- CMGT 2. Designing
- prototyping and realizing
- CMGT 3. Testing and rolling out
- CMGT 5. Conceptualising
- CMGT 6. Designing
Learning goals
The student:
- can build a convincing story
- can preserve continuity in cinematographic storytelling
- can use cinematography techniques (like focal elements and composition) to guide the viewer's eye, by using camera shots, camera angles, motion and lighting
- uses compositing techniques to construct a layered image
- can apply atmospheric sound design to complement and enhance the viewer's experience.
Tests
Code | Name |
---|---|
HC | Hoorcollege |
PR | Practicum |
T.50259 | 1.4 Cinematics |