- Code
L.26037
- Amount of hours required
336
- Language
en-GB
- Quartile of execution
4
Museum spaces nowadays are increasingly augmented with digital technology. While some systems primarily provide context-sensitive, dynamic and interactive information, others offer novel services or enable new kinds of activities, such as: gamified treasure hunts; collections of souvenirs and photos; or, changing the exhibition design and content with interactive gamification exhibits. Public spaces and museums are now a well-respected field for the use of applied Creative Media & Games Technology.
Competences
- CMGT 3. Testing and rolling out
- CMGT 2. Designing
- prototyping and realizing
- CMGT 5. Conceptualising
- CMGT 6. Designing
- CMGT 1. Technological research and analysis
- CMGT 4. Researching and analysing
- CMGT 7. Enterprising attitude
- CMGT 8. Enterprising skills
- CMGT 9. Working in a project-based way
- CMGT 10. Communication
- CMGT 11. Learning and reflective capacity
- CMGT 12. Responsibility
Learning goals
increase the skills, knowledge, awareness on one of the provided topics.
Tests
Code | Name |
---|---|
HC | Hoorcollege |
PJ | Project |
T.51807 | 2.4 Project Show-off |