2.4 Project Show-off

  • Code

    L.26037

  • Amount of hours required

    336

  • Language

    en-GB

  • Quartile of execution

    4

Museum spaces nowadays are increasingly augmented with digital technology. While some systems primarily provide context-sensitive, dynamic and interactive information, others offer novel services or enable new kinds of activities, such as: gamified treasure hunts; collections of souvenirs and photos; or, changing the exhibition design and content with interactive gamification exhibits. Public spaces and museums are now a well-respected field for the use of applied Creative Media & Games Technology. 

Competences

  • CMGT 3. Testing and rolling out
  • CMGT 2. Designing
  • prototyping and realizing
  • CMGT 5. Conceptualising
  • CMGT 6. Designing
  • CMGT 1. Technological research and analysis
  • CMGT 4. Researching and analysing
  • CMGT 7. Enterprising attitude
  • CMGT 8. Enterprising skills
  • CMGT 9. Working in a project-based way
  • CMGT 10. Communication
  • CMGT 11. Learning and reflective capacity
  • CMGT 12. Responsibility

Learning goals

increase the skills, knowledge, awareness on one of the provided topics.

Tests

Code Name
HC Hoorcollege
PJ Project
T.51807 2.4 Project Show-off