2.3 Gamification

  • Code

    L.26034

  • Amount of hours required

    84

  • Language

    en-GB

  • Quartile of execution

    3

Gamification is a tool in the educational professionals’ tool kit, which has advantages and disadvantages in different situations and environments. Put simply, gamification is an new approach to teaching. It facilitates learning, and stimulates through game elements, mechanics and game-based thinking. The student gains theoretical knowledge of the different gamification elements, octalysis and the CIMO theory. The student delivers research results and design documents for an interactive educational experience concept.

Competences

  • CMGT 3. Testing and rolling out
  • CMGT 1. Technological research and analysis
  • CMGT 2. Designing
  • prototyping and realizing
  • CMGT 5. Conceptualising
  • CMGT 6. Designing

Learning goals

  • The student applies CIMO structure
  • The student understands basic learning methods
  • The students applies research to define learning outcomes / results
  • The student applies basic octalysis theory
  • The student creates an interactive educational gamified experience 
  • The students understands transfer trough briefing and debriefing

Tests

Code Name
HC Hoorcollege
PR Practicum
T.51761 2.3 Gamification