1.4 Unity game scripting

  • Code

    L.24225

  • Amount of hours required

    84

  • Language

    en-GB

  • Quartile of execution

    4

In this module you will learn how to use the Unity engine and editor to create interactive prototypes, games and experiences. The focus lies mostly on creating functionality using scripting, enabling artists to insert assets and polish scenes. Unity 3D has become one of the most widely used game engines. It is used to create games, interactive experiences, visualisation tools and animations on all levels. The quality and amount of tooling available, and the high quality documentation, make it the tool of choice for many companies in the field of creative, interactive media. This module prepares you for many of the second-year modules and projects that use Unity.

Competences

  • CMGT 1. Technological research and analysis
  • CMGT 2. Designing
  • prototyping and realizing
  • CMGT 3. Testing and rolling out
  • CMGT 5. Conceptualising
  • CMGT 6. Designing

Learning goals

After completing this module, you: 

  • understand Unity Editor and can use it to build an interactive application.
  • are able to use scenes, assets and prefabs. 
  • are able to develop basic game interaction using component based programming. 
  • are able to implement collision detection and construct physical interactions using Unity Physics Engine. 
  • are able to design and implement a relevant resolution-independent UI using the Unity User Interface.
  • can polish the visual and auditory fidelity of an interactive application

Tests