- Code
L.25883
- Amount of hours required
84
- Language
en-GB
- Quartile of execution
1
The assignment is to create a digital 3D sculpt of a humanoid creature. This sculpt will be based on reference material the student gathers through visual research and, preferably self-provided, concept art. The student will work in the industry-leading sculpting tool zBrush, using zSpheres/Dynamesh and a multitude of brushes. Alternatively they can use any other software package that fits the assignment to provide a high-poly sculpt for further processing. The final result will be a retopologised 3D mesh of a non-existing humanoid creature, transferred to and showcased in a regular 3D content creation software package such as Maya, Blender or 3DsMax.
The final submission must also contain a render of the high-poly sculpt in Maya (or comparable software), in the shape of turntable video.
The final submission must also contain a render of the high-poly sculpt in Maya (or comparable software), in the shape of turntable video.
Competences
- CMGT 2. Designing
- prototyping and realizing
- CMGT 3. Testing and rolling out
- CMGT 5. Conceptualising
- CMGT 6. Designing
Learning goals
The student knows the fundamentals of humanoid anatomy
The student understands the digital working environment of an industry-leading sculpting tool
The student can create and prepare 3D meshes as a basis for digital sculpting
The student is able to produce highly detailed digital sculpts based on pre-defined reference material
The student is aware of workflows and methods for advanced sculpting techniques
The student applies retopology on a digital sculpt to provide a game-ready 3D asset
Tests
Code | Name |
---|---|
HC | Hoorcollege |
PR | Practicum |
T.51694 | 2.1 Sculpting |