2.1 Sculpting

  • Code

    L.25883

  • Amount of hours required

    84

  • Language

    en-GB

  • Quartile of execution

    1

The assignment is to create a digital 3D sculpt of a humanoid creature. This sculpt will be based on reference material the student gathers through visual research and, preferably self-provided, concept art. The student will work in the industry-leading sculpting tool zBrush, using zSpheres/Dynamesh and a multitude of brushes. Alternatively they can use any other software package that fits the assignment to provide a high-poly sculpt for further processing. The final result will be a retopologised 3D mesh of a non-existing humanoid creature, transferred to and showcased in a regular 3D content creation software package such as Maya, Blender or 3DsMax.
The final submission must also contain a render of the high-poly sculpt in Maya (or comparable software), in the shape of turntable video.

Competences

  • CMGT 2. Designing
  • prototyping and realizing
  • CMGT 3. Testing and rolling out
  • CMGT 5. Conceptualising
  • CMGT 6. Designing

Learning goals

The student knows the fundamentals of humanoid anatomy
The student understands the digital working environment of an industry-leading sculpting tool
The student can create and prepare 3D meshes as a basis for digital sculpting
The student is able to produce highly detailed digital sculpts based on pre-defined reference material
The student is aware of workflows and methods for advanced sculpting techniques 
The student applies retopology on a digital sculpt to provide a game-ready 3D asset 

Tests

Code Name
HC Hoorcollege
PR Practicum
T.51694 2.1 Sculpting