1.4 Unity 3D

  • Code

    L.24226

  • Amount of hours required

    84

  • Language

    en-GB

  • Quartile of execution

    4

Unity3D is one of the most used and most accessible game engines out there. 
Unity3D has a great framework for creating your own (indie) games and will be used in almost every project in the second year. 
Learning the basics of Unity3D will also gives you transferable skills for other game engines like Unreal. 

Create a convincing scene rendered in real-time, which contains your house and fits the theme of your house. 
Dress up the scene with foliage, props, rocks etc. to create an interesting composition. 
The scene must have a form of interaction (C#). 
There are two options:
A: Simple game play (pick up items, turn on lights, etc.) in your scene
B: Simple cinematics (30 seconds max.) to show the scene

Competences

  • CMGT 10. Communication
  • CMGT 1. Technological research and analysis
  • CMGT 2. Designing
  • prototyping and realizing
  • CMGT 3. Testing and rolling out
  • CMGT 5. Conceptualising
  • CMGT 6. Designing

Learning goals

1 The student is able to create a terrain
2 The student is able to create custom trees/foliage
3 The student is able to apply shaders/materials in a believable way
4 The student is able to set up a convincing lighting situation
5 The student understands the different rendering pipelines
6 The student is able to increase immersion by applying sounds, particles and animations
7 The student is able to create a published file in the desired format(s)

Tests

Code Name
T.50258 1.4 Unity 3D
HC Hoorcollege
PR Practicum