2.2 Technical Prototyping

  • Code

    L.26866

  • Amount of hours required

    84

  • Language

    en-GB

  • Quartile of execution

    2

The student creates technical prototypes for different interactive applications (e.g. AR, VR, smartphone) in order to test feasibility and user interaction. 

Competences

  • CMGT 1. Technological research and analysis
  • CMGT 2. Designing
  • prototyping and realizing
  • CMGT 3. Testing and rolling out
  • CMGT 4. Researching and analysing
  • CMGT 5. Conceptualising

Learning goals

The student:  
1.    can think in systems and can split a system into smaller components, for prototyping purposes. 
2.    knows how to connect up different systems through communication protocols.   
3.    knows how to utilise machine learning to detect user input.   
4.    knows how to utilise variables to quickly change game parameters for testing.    
5.    can make a working prototype in a programming environment of choice.   
6.    utilise a prototype to get valuable information by doing user tests.

Tests