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Are you the next game designer or game artist? Then look no further and get set for the Gaming study programme of Saxion!
Games are a huge industry and it’s still expanding quickly. Games are more realistic than ever and the (creative) possibilities grow faster than ever! Smartphones, virtual reality, motion capture, all the new technology creates opportunities, which are there for you to explore. Not only entertainment, but also serious gaming is a fast growing industry. Educational games, mobile games and games for advertisement, museums or the health sector play an increasing role in our society.
Gaming is booming and big business. It is expanding like never before. The call for skilled and expert game designers and content creators is therefore a fact. With Gaming you step into a world that has no boundaries. If you love to visualise and create the latest experience in games this is the programme for you!
Our Gaming study programme connects technology, creativity, innovation and human science so you will be ready to become the game specialist of the future. We're looking for artists who want to create the concepts and visual designs for games. You do this by working in close cooperation with students from the Game Engineering studies, who are responsible for the programming of these games
This programme is part of Creative Media & Game Technologies.
Do you want to experience Game Design & Production? GDP offers you the possibility of a taster day. A student will guide you. Together you will visit theoretical an practical classes in the field of materials, collection and buying. Please contact Ms. Anouk Lomans. She will give you the name of a student and together you will plan a suitable date for the taster day.
In the first two years you will create a broad base for the rest of your education. You will go through all the basics disciplines necessary for games design. As a ‘GDP’ student you learn the basics skills of game art, 2D/3D and game design, using storyboards, mood boards, and tools like Photoshop, Maya and Unity3D. You also learn the basics of programming within Lua scripting, C#. Topics like game design, 2d / 3d design, animation, user interaction, and many more will be taught during the first two years.
The second year ends with a full-time project for an external company. At the end of the second year you’ll create a graduation plan helping you determine where you want to go for an internship and where your focus for the next two years will be. Specialization, research, personal skills and professional development are the major topics here.
In the third year you´ll have to find an internship for approximately 5 months in a company were you are a co-worker while studying the ways the company works, their methods, their workflows and their profession.
After that you can focus on the topic of your choice for five months, also known as your ‘specialization’. Within certain restrictions, you are going to choose in which domain you want to specialise.
The fourth year starts with the minor. The minor enables you to broaden your vision by choosing from the many minors Saxion offers, or go more indepth. You may want to explore entrepreneurship as a preparation for running your own Independent Game Company or anything that suits you to create the best games out there!
After all these steps are completed you are ready for your graduation project. This is where you show which skills you have developed within the context of a company assignment. Once graduated, you will be an independent young professional, ready to take on whatever challenging opportunities are out there!
For more information, download this schematic overview!
Students, applying for Game Design & Production have to meet the general entry requirements.
All students will have to hand in a resume and motivational letter. The students who are able to come to Saxion are invited for an intake assessment on location, including a team assignment and a personal assignment. You will also have a personal conversation with one of the involved teachers, in which you’ll have the ability to show your portfolio. Afterwards, you will receive a written notice whether or not you are accepted.
The international students who aren't able to come to Saxion will have to make an assignment according to a given theme, consisting of a small game design and according artwork (sketches). Next to that you will have to be able to show an online portfolio which gives insight in what you have done in any area of gaming until now. This can contain a lot of different things like sketches, pictures, digital artwork, 3d models, animations, small games, board games, game mods and whatever is necessary to prove your current experience.
When these requirements are met, the student will be invited to a ‘Skype’ or phone intake. During this interview the provided materials will be discussed and the English language skills will be checked. At the end of the conversation the student will know whether they are accepted to the course or not. The result will be final and binding.
For more information about the intake assignment, download the factsheet.
In game design and producing you will be taught a broad range, from game design, graphic design until programming. Once you are graduated you can have a perfect understanding of the creation process of games in the broadest range, know how to cooperate with technical counterparts and have specialised into the area that you have chosen to specialise in.
Since the technological world is expanding rapidly, you are fully prepared to enter the highly dynamic and quickly changing world of game- and media creation!