- Code
T.51701
- Credits
3
You need to deliver the following items:
• A shop model that applies design patterns and principles to meet the following must-have requirements in the manual.
• 2 iterations of UML class diagrams: a UML class diagram to visualize their code sketch before implementation and a UML class diagram to visualize the final code structure after the implementation.
• A report explaining how you apply the design patterns and principles to fulfill the must-have requirements and how you design unit tests for the key functions.
• An optional code review report.
• A shop model that applies design patterns and principles to meet the following must-have requirements in the manual.
• 2 iterations of UML class diagrams: a UML class diagram to visualize their code sketch before implementation and a UML class diagram to visualize the final code structure after the implementation.
• A report explaining how you apply the design patterns and principles to fulfill the must-have requirements and how you design unit tests for the key functions.
• An optional code review report.
Test Form | Werkstuk/Report/Bericht (W) |
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Test criteria
• The student uploaded a shop model that applies design patterns and principles to meet the following must-have requirements: The items have at least 3 categories: weapon, armor and potion, each category of items have different properties, item properties are displayed in the shop view.
The shop's items are generated procedurally.
There is one inventory for the shop and one inventory for the player separately.
The shop supports at least 3 states: buy, sell, upgrade:
o Buy: Buy an item from the shop's inventory and the item is added to the player's inventory.
o Sell: Sell an item from the player's inventory and optionally the item is added to the shop's inventory.
o Upgrade: Select an item from the player's inventory and upgrade its properties for a price.
In each state, the shop can switch between a grid view and a list view to display the same inventory at run time.
The shop supports both mouse and keyboard controls.
• The student uploaded 2 iterations of UML class diagrams as visual demonstrations of the code sketch before implementation and the final code structure after the implementation.
• The student uploaded a report explaining how they apply the design patterns and principles to fulfill the must-have requirements and how they design unit tests for the key functions.