2.1 Sculpting

  • Code

    T.51694

  • Credits

    3

The assignment is to create a digital 3D sculpt of a humanoid creature. This sculpt will be based on
reference material the student gathers through visual research and preferably self-provided concept
art. The student will work inside of the industry-leading sculpting tool zBrush by using
zSpheres/Dynamesh and a multitude of brushes, or alternatively any other software package that fits
the needs of the assignment in order to provide a high-poly sculpt for further processing. The final
result will be a retopologized 3D mesh of a non existing humanoid creature transferred to and
showcased in a regular 3D content creation software package such as Maya, Blender or 3DsMax. The
final submission must also contain a render of the high-poly sculpt in Maya (or comparable software) in
the form of turntable video.
Test Form Werkstuk/Report/Bericht (W)

Test criteria

A turntable video of your high-poly sculpt from within ZBrush (or your preferred sculpting tool).
A scene file from Maya, 3DsMax or Blender, containing the retopologized result of the sculpt
plus all subsequent baked materials (ambient occlusion and normal map).
A collage of all reference material you used for creating the final sculpt.
All sketches and concept art that have been created subsequently.
A reflection document of max 2 pages about your process and perspective on the course.