- Credits
240
- Location
Enschede
- Degree
Bachelor of Science
- Duration
4 years
- Form
Fulltime
Domain | Techniek |
---|
Courses
ACT propedeuse CMGT, Creative Media and Game Technologies
60 ECTS
Mandatory courses
Code | Name |
---|---|
L.30610 | 1.1 Art fundamentals |
L.31063 | 1.2 Sculpting |
L.31064 | 1.2 Environmental Art |
Code | Name |
---|---|
L.30662 | 1.1 Design fundamentals |
L.31061 | 1.2 Game Design |
L.31062 | 1.2 Interactive Storytelling |
Code | Name |
---|---|
L.30599 | 1.1 Programming fundamentals |
L.31059 | 1.2 Algorithms |
L.31060 | 1.2 Shader programming |
Code | Name |
---|---|
L.30611 | 1.1 Unity fundamentals |
L.30612 | 1.1 Core skills 1 |
L.30613 | 1.1 Personal Branding & Portfolio 1 |
L.30614 | 1.1 Project Frontiers |
L.31065 | 1.2 Core skills 2 |
L.31066 | 1.2 Personal Branding & Portfolio 2 |
L.31067 | 1.2 Project New Horizons |
Creative Media and Game Technologies
180 ECTS
Mandatory courses
Code | Name |
---|---|
L.32113 | 2.1 Procedural Art |
L.32359 | 2.2 Interactive Worlds |
Code | Name |
---|---|
L.32108 | 2.1 Game Systems |
L.32260 | 2.2 Gamification |
Code | Name |
---|---|
L.32114 | 2.1 Animation |
L.32357 | 2.2 Rigging |
Code | Name |
---|---|
L.32115 | 2.1 Core skills 3 |
L.32116 | 2.1 Personal branding & Portfolio 3 |
L.32117 | 2.1 Project Kickstart |
L.32360 | 2.2 Elective Module |
L.32362 | 2.2 Core skills 4 |
L.32364 | 2.2 Personal branding & Portfolio 4 |
L.32366 | 2.2 The big project |
Code | Name |
---|---|
L.32106 | 2.1 Software Architecture |
L.32258 | 2.2 Networking |
Code | Name |
---|---|
L.32107 | 2.1 Rendering Engines |
L.32259 | 2.2 Advanced rendering |
Code | Name |
---|---|
L.32112 | 2.1 Narrative Systems |
L.32356 | 2.2 Mixed reality Design |
Code | Name |
---|---|
L.24356 | Internship CMGT |
Code | Name |
---|---|
L.24360 | 4.3 Graduation |
Code | Name |
---|---|
L.31336 | Project IMT&S |