Practical Quarter/Business Game

  • Code

    L.15820

  • Amount of hours required

    84

  • Language

    en-GB

  • Quartile of execution

    4

The course consists of weekly session in which the concept of gaming and the Ulrich models will be introduced and in which the students will work on the project using Scrum techniques. A session will be a guided work session of the teams. In some sessions, there will be an introduction from the lecturers on the relevant theory. In consecutive workshops, the students will work on developing a game in groups of 4/5. Each group will be given a specific HR topic (Ulrich competence) to integrate in the game.

Time will be blocked for these sessions, on a fixed day; (Thursdays) 2 lecturers will be present to kick-off the working day and introduce relevant topics. The remainder of the available time the students will work on the assignment in their respective groups.

Consultation vouchers will be made available to the students with which they can ‘buy’ consultation time from the lecturers. This is done to simulate the fact that expert knowledge is scarce and usually comes at a price.

Competences

  • AMA-IHRM 1 Credible Activist
  • AMA-IHRM 2 Strategic Positioner
  • AMA-IHRM 3 Capability Builder
  • AMA-IHRM 5 HR Innovator and Integrator

Learning goals

After this course, students will

  • Be able to develop a business game using game mechanics
  • Be able to relate Ulrich competences to game mechanics (to be able to do this, the student needs to have a full understanding of the competence itself)
  • Be able to influence others using games
  • Be able to use gaming as a means to drive organizational change
  • Be able to sell their product

Tests