Course content

CMGT provides a comprehensive overview, allowing you to immerse yourself in the varied facets of the industry. Our goal is to emulate the workflow of a professional studio, emphasizing collaborative roles that enhance each other in the industry pipeline. Evidently, we're on the right track, as we've been officially recognized as a 'good' program, both by the National Student Survey and the “Elsevier Keuzegids”.

How do we teach?

We hold the view that concentration is crucial; dedicating an entire day to a single topic enhances profound understanding and leads to better results. Our assessment method leans heavily on practical assignments instead of written tests, encouraging students to develop their portfolios through individual evaluations and group projects. This portfolio is vital, as it paves the way for securing internships or positions post-graduation. 

Study load

  • 30% Theory
  • 60% Practical and group work
  • 10% Study career counseling

CMGT is structured around the three most important professional roles in the field:

  • Artist
    The Artist is a talented illusionist. The most important task an artist has, is to create content that really excites the user.
  • ​Experience Designer
    The Experience Designer is the creative jack-of-all-trades who invents and develops experiences that create value for the user.
  • ​Engineer
    The Engineer is a realist who is great at seeing and creating structure. He is especially good at the technical realization of interactive media and games.

Engineer: 

  • Game Programming
  • Physics Programming
  • Algorithms
  • Input Output
  • Web
  • Unity Scripting
  • Programming
  • Design Thinking
  • Game Design
  • UI / UX
  • Behaviorism
  • Imagery
  • Projects
  • Personal projects (prof. skills)

Designer

  • Web
  • Unity Scripting
  • Programming
  • Design Thinking
  • Game Design
  • UI / UX
  • Behaviorism
  • Imagery
  • Sound Design
  • 3D Modelling
  • Cinematics
  • Projects
  • Personal projects (prof. skills)

Artist

  • Programming
  • Design Thinking
  • Game Design
  • UI / UX
  • Behaviorism
  • Imagery
  • Sound Design
  • 3D Modelling
  • Cinematics
  • 2D Animation
  • Concept Art
  • Unity 3D
  • Projects
  • Personal projects (prof. skills)

More about the study structure

Would you like more information about the content, courses and tests of this program within the various years? Click on the button and view this training in the Saxion Course Catalog for detailed information.

Open Course Catalogue

Extended Reality Lab

In the lab you will find a wide range of equipment available for experiments and the building of prototypes. This includes state-of-the-art virtual and augmented reality devices, computers, motion capture solutions, cameras, audio equipment, etc. 

Check out more
man met vr bril

THE SECOND YEARChoose your role and start your portfolio

After the first year you will specialize in either interactive media or games and will further develop the skills and gain the knowledge you need to grow in your role. You will build a portfolio evidencing your skills and will prepare for your minor or internship.

Engineer:

  • C++
  • 3D Math
  • 3D Rendering
  • Software Architecture
  • Advanced Tools
  • Networking
  • Procedural Arts
  • UI / UX Advanced
  • Business Thinking
  • Projects
  • Individual competences

Designer

  • Advanced Web
  • Immersive Storytelling
  • Prototyping
  • Media Literacy
  • Multimodal Interaction
  • Gamification
  • Procedural Arts
  • UI / UX Advanced
  • Business Thinking
  • Projects
  • Individual competences

Artist 

  • Adaptive 3D Audio
  • Rigging
  • 3D Animation
  • Visual Research
  • VFX
  • Sculpting
  • Procedural Arts
  • UI / UX Advanced
  • Business Thinking
  • Projects
  • Individual competences
Studenten overleggen met een docent

THE THIRD YEARDoing your minor and internship

In your third year you will specialize further by doing your internship and minor. You are free to make your own choice. In your minor you can focus on a specific part of role. Your internship could be in a Dutch company or in one of the well-known companies elsewhere in Europe, the US or Asia.

Students discussing designproject

THE FOURTH YEARPrepare for graduation

​In the first half of the fourth year you will continue to specialize yourself in your chosen role and gain an even more in-depth understanding. In the second half of the fourth year you will prepare for graduation by designing and developing an interactive solution or game for an organization.

Degree: Bachelor of Science

When you are graduated, you hold the title of Bachelor of Science. This will give you an excellent entrance in the international creative industry.

👩‍🎓 This is what your education looks like!