Course content
CMGT offers you a broad introduction so you can really experience the different aspects of the industry. You can experiment with different roles before you specialize in interactive media or in games. And it looks like we are doing a good job, since we are officially qualified as a 'good' programme.
- Contact moments 20 hours
a week
- Self-study 20 hours
a week
- Additional costs € 250
(laptop not included)
THE FIRST YEARFinding out what you are really good at
In your first year you will have every opportunity to experiment and find out what role in the industry suits you best. You will learn about tools and improve your skills and immediately apply what you’ve learned in awesome projects. The Creative Media and Game Technologies programme is structured around the three most important professional roles in the field: artists, experience designers and engineers. In the first year you can experiment with these roles and subsequently choose the one that suits you best.
Study load
- 30% Theory
- 60% Practical and group work
- 10% Study career counseling
CMGT is structured around the three most important professional roles in the field:
- Artist
The Artist is a talented illusionist. The most important task an artist has, is to create content that really excites the user. - Experience Designer
The Experience Designer is the creative jack-of-all-trades who invents and develops experiences that create value for the user. - Engineer
The Engineer is a realist who is great at seeing and creating structure. He is especially good at the technical realization of interactive media and games.
Engineer:
- Game Programming
- Physics Programming
- Algorithms
- Input Output
- Web
- Unity Scripting
- Programming
- Design Thinking
- Game Design
- UI / UX
- Behaviorism
- Imagery
- Projects
- Personal projects (prof. skills)
Designer
- Web
- Unity Scripting
- Programming
- Design Thinking
- Game Design
- UI / UX
- Behaviorism
- Imagery
- Sound Design
- 3D Modelling
- Cinematics
- Projects
- Personal projects (prof. skills)
Artist
- Programming
- Design Thinking
- Game Design
- UI / UX
- Behaviorism
- Imagery
- Sound Design
- 3D Modelling
- Cinematics
- 2D Animation
- Concept Art
- Unity 3D
- Projects
- Personal projects (prof. skills)
More about the study structure
Would you like more information about the content, courses and tests of this program within the various years? Click on the button and view this training in the Saxion Course Catalog for detailed information.
Open Course CatalogueExtended Reality Lab
In the lab you will find a wide range of equipment available for experiments and the building of prototypes. This includes state-of-the-art virtual and augmented reality devices, computers, motion capture solutions, cameras, audio equipment, etc.
THE SECOND YEARChoose your role and start your portfolio
After the first year you will specialize in either interactive media or games and will further develop the skills and gain the knowledge you need to grow in your role. You will build a portfolio evidencing your skills and will prepare for your minor or internship.
Engineer:
- C++
- 3D Math
- 3D Rendering
- Software Architecture
- Advanced Tools
- Networking
- Procedural Arts
- UI / UX Advanced
- Business Thinking
- Projects
- Individual competences
Designer
- Advanced Web
- Immersive Storytelling
- Prototyping
- Media Literacy
- Multimodal Interaction
- Gamification
- Procedural Arts
- UI / UX Advanced
- Business Thinking
- Projects
- Individual competences
Artist
- Adaptive 3D Audio
- Rigging
- 3D Animation
- Visual Research
- VFX
- Sculpting
- Procedural Arts
- UI / UX Advanced
- Business Thinking
- Projects
- Individual competences

THE THIRD YEARDoing your minor and internship
In your third year you will specialize further by doing your internship and minor. You are free to make your own choice. In your minor you can focus on a specific part of role. Your internship could be in a Dutch company or in one of the well-known companies elsewhere in Europe, the US or Asia.

THE FOURTH YEARPrepare for graduation
In the first half of the fourth year you will continue to specialize yourself in your chosen role and gain an even more in-depth understanding. In the second half of the fourth year you will prepare for graduation by designing and developing an interactive solution or game for an organization.
Degree: Bachelor of Science
When you are graduated, you hold the title of Bachelor of Science. This will give you an excellent entrance in the international creative industry.